Evaluating users’ perceptions of the built environment and communicating feedback is essential in urban design and architectural design processes. 3D visualizations such as rendered images require the ability to mentally translate 2D rendered images into 3D environments. Traditional 3D physical models, while beneficial to visualize the city and experiment with different design options, lack the flexibility and speed required for prototyping. Virtual Reality (VR), on the other hand, builds upon the basic 3D modeling functionality and provides rapid information exchange between models and users. In this seminar, you will explore the great potential of virtual reality technology to ensure the inclusivity and effectiveness of the visual communication process during different design stages. We will learn how to build a 3D interface on a human scale to communicate with untrained users. They will track the user’s interactions in the virtual environment and exchange feedback with them directly. In this seminar, you will learn the possibility of integrating details such as daylight, traffic, pedestrian flow, noise, environmental conditions, archtictural elements, documents such as databases, and maps into a single 3D interface. Further, by experimenting with different levels of details, you will push the boundaries of users’ perception in the virtual environment beyond the limits of form.
Format
Hybrid
Introduction
We, 27.10.2021, 11:00
Dates
first 14.02.22, last 30.03.22
2 block seminars thursday + friday
consulting: thursday
Place
ISU seminar room, StudIP
Language
german/english
Prof. Dr. Vanessa Carlow
D.Meiqari
M.Murad
O.Mumm
+ ISU Team